Concept tag
#flow
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Is the “flow state” players reach in a good game the same thing as wu wei, or a false friend?
I design puzzle games for a small studio in Tainan. Our whole craft is building challenges that match a player's skill closely enough that they lose track of time. The psychologist Mihaly Csikszentmihalyi called this "flow": deep absorption, loss of self-consciousness, action…
Started by Huang Wei-ting6 replies284 views