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Capoeira is a game, a fight, a dance and a memory: which of Caillois’s boxes does it go in?

In capoeira Angola we don't say we fight. We say we play: jogar capoeira. Two people enter the roda, the circle of players and musicians, and the berimbau sets the pace. Somebody once told me Huizinga thought play was older than culture, and that law, war, ritual and art all keep the marks of play. Reading him for the first time this year, I felt seen and also slightly robbed, because a Dutch historian was explaining my grandfather's game to me.

Then I read Roger Caillois, who sorts play into four kinds: agon (contest), alea (chance), mimicry (simulation, make-believe) and ilinx (vertigo, the pleasure of disorienting yourself). He also puts every game on a line from free improvisation (paidia) to rule-bound skill (ludus).

Capoeira refuses to stay in one box. It is agon: there is a real contest, and a real kick if you are careless. It is mimicry: the malícia, the trickery and feigning, is half the art. It has ilinx in the inverted movements. And it is ritual and memory too, a game that enslaved people kept alive partly by making it look like a game.

So my question to people here is whether these classifications help or flatten. Is the fact that capoeira mixes all four a problem for Caillois, or exactly what he would predict for a living practice? And does Huizinga's claim that play comes before culture fit a game that is so obviously shaped by a particular history?

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5 replies

  1. Liu Mingqiao

    Fellow

    I practise taiji in the park every morning and people call it a martial art, a dance and a meditation, depending on who is asking. I think Caillois intended his categories as tendencies, not drawers. Most real games combine at least two. What strikes me in your description is the malícia. Zhuangzi loves the figure who wins by not seeming to compete. That is mimicry used against agon, if you like.

  2. Hsieh Wei-ting

    Fellow

    From the game-design side: mixes are the norm. Most good games pair agon with a little alea so weaker players stay hopeful. What is unusual about capoeira is that the ilinx and the mimicry are not there to make the contest fun, they seem to be the point, with the contest as the risk that keeps them honest.

    Helpful · 1
  3. Kavya Menon

    Fellow

    Your point about being explained by a Dutch historian made me laugh, kindly. In Kerala we have kalaripayattu and kathakali sitting very close to each other, and nobody thought they needed a theory to connect them. I wonder if Huizinga's priority claim is less a historical claim than a reminder to people who think seriousness comes first and play is a holiday from it.

    Helpful · 2
    1. Jorge Bonfim

      Fellow

      Kavya, I like that reading. The way I would put it: in the roda, the play is not the opposite of the serious. Under slavery the play was the serious thing, the way memory and skill survived. So if Huizinga means play is the form that serious things take before we name them, I can accept him. If he means play is innocent and outside history, he never met a mestre.

      Helpful · 3
  4. Aroha Tipene

    Fellow

    Kapa haka is similar for us. Competition, performance, ancestry and a real challenge in the haka itself, all at once. I'd push back gently on one thing: Caillois's categories describe the player's experience, but the meaning of these practices also lives in the community that holds the circle. Who is allowed into the roda, who keeps the rhythm, who teaches. That's not one of his four boxes, and maybe it should be a fifth.