Concept tag
#game-design
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Why do philosophers say “in some possible world” instead of just “possibly”?
I design puzzle games, so I spend my days building small worlds with rules. When I started reading about modality I kept seeing sentences like "there is a possible world in which you became a dentist." Why not just say "you could…
Started by Hsieh Wei-ting4 replies -
How can a piece of music be sad when it has no feelings to have?
We have just finished the soundtrack for our new game. In the final level the player has to leave a companion character behind, and our composer wrote a slow piece for it. Playtesters keep telling us the music is "so sad". Some…
Started by Hsieh Wei-ting4 replies -
I design systems that steer behaviour. Where does my responsibility end?
My job is to shape what players want to do next: rewards spaced so that the next one is always just ahead, social features that make leaving feel like letting friends down, events that expire so you return tomorrow. Some of it…
Started by Hsieh Wei-ting5 replies