Concept tag
#game-design
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Why do philosophers say “in some possible world” instead of just “possibly”?
I design puzzle games, so I spend my days building small worlds with rules. When I started reading about modality I kept seeing sentences like "there is a possible world in which you became a dentist." Why not just say "you could…
Started by Huang Wei-ting4 replies125 views -
How can a piece of music be sad when it has no feelings to have?
I design puzzle games, and we have just finished the soundtrack for our new one. In the final level the player has to leave a companion character behind, and our composer wrote a slow piece for it. Playtesters keep telling us the…
Started by Huang Wei-ting4 replies160 views -
I design systems that steer behaviour. Where does my responsibility end?
I design games in Tainan. My job is to shape what players want to do next: rewards spaced so that the next one is always just ahead, social features that make leaving feel like letting friends down, events that expire so you…
Started by Huang Wei-ting5 replies124 views